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GIGSE Day Three


Published: Friday, May 19, 2006 Online-Casinos.com

GIGSE DAY THREE

The importance of entertainment, transparency and technology

The third and last day of the Global Interactive Gaming Summit and Expo in Montreal gives the opportunity to look back on a period of intense information sharing activity and reflect on the trends and developments since the last major industry conference only 5 months ago in London.

In summary, the trend is to enhancing the gaming experience and through it client retention through the use of wider entertainment techniques; the continuing critical need for solid anti-fraud and excluding underage gambling product; more player protection and the ever present dynamic advances in technology.

Each of these were examined in detail in the Day Three presentations and out on the excellent Expo floor this year.

Early morning sessions presented the latest information and product development on ID verification appropriate to combating underage gamblers and fraud threats. At least four companies at the show were presenting improved services using a wide range of international databases to achieve this goal, and today it was the turn of the UK firm 192.com, already widely experienced in other industries.

Sales Director Ian Green told delegates that his company conducted 30 million searches a year for 700 clients around the global, delivering the fast and accurate verifications that were demanded by clients, especially in the online gambling business. This helped reduce the incidence of underage gambling, fraud, chargebacks and provided reliable ID checks.

Interesting online and offline techniques, often complementing each other had been a feature of new technology and database developments which were steadily improving Internet gambling defences against the unscrupulous, but there was as yet no "silver bullet" complete solution he said.

In a related but seperate session, the problems of underage and addictive gambling received close attention from a sizeable audience listening to Robin Burgess of Responsibility in Gambling Trust, a British body trying to develop and fund treatment worldwide.

Early morning conference goers interested in how poker networks are put together were rewarded for their diligence by an excellent presentation by an executive who should know - Jeffrey Haas from the giant PokerNetwork in Sweden.

Later in the morning poker delegates were treated to two other quality poker sessions, one by poker writer and player Roy Cooke - an excellent speaker - on poker marketing to the players, and another involving serious poker players Ken Kafieh and Jimmy Corporino who emphasised the skill element in poker and talked about player preferences regarding payment (immediate if possible!) gifts, tournaments, bonuses and the online experience.

Both players underlined the element of fear of cheats which could discourage novice Internet poker players, and an interesting discussion on bots developed: conclusions - bots are not currently a serious threat but improving AI technology could change that in the years ahead.

The importance of sportsbooks as feeders of players to the game of poker was noted, as was the far better climate nowadays for top quality online tuition in the game, evidenced by the large number of young, successful players in the online poker space.

Cooke's words of wisdom were especially worth noting - player retention is critical, as is top rate player support and service. "If you lose your losers, you'll lose your business," he commented pithily."Use your statistics to keep your finger on the pulse and generate activities that your players want. Second depositors are your real "acquisitions" so look after them with honest games and solid service."

Cooke said it was important for poker to distinguish itself from the general run of gambling, thus reducing the risk of legal complications. Poker players gambled against each other, and not the house and the levels of skill were considerable.

Unfortunately, in Cooke's opinion there is too much cheating online, and this needs to be the focus of constant attention as it discouraged new players. He quoted a recent study which showed that only 10 percent of the millions of American players have ventured into online poker for real money play due to personal fears and perceptions of collusion or being cheated.

Money, fraud detection and techie IT matters dominated other sessions, but a games workshop on mobile gaming was the one most delegates attended, mainly because this promising sector has yet to deliver the big revenues expected.

Yishai Habari of Gibraltar-based 777Mobile.com delivered an expert paper well illustrated with accurate and current statistics, including one that strategic partner Probability Games already has 20 000 players on the books. Not big business, but certainly indicating the potential of the genre.

Habari pointed out that this was the time to get involved in the market as there was as yet no dominant competition, but over the next 12 to 18 months that would change. Habari suggests that phone gambling appeals to a wider audience, particularly females but that technology hurdles include keeping pace with the dynamic technology and different protocols.

Following Habari, Mfuse's commercial director Charles Palmer pointed to similar bumps in the road and showed that 95 percent of revenues were from existing sportsbook gamblers, with in-game betting peaks on Saturday afternoons and on big match days. Mfuse has an impressive client list of 18, embracing most of the big names in UK betting.

Getting new phones properly configured was at times a hassle for players, and games for cellphones were best specifically designed for this application rather than adapted from Internet versions. "Operators need to understand that mobile is very different from online," he said.

Final session of the morning before the Expo Hall again opened was a high powered panel discussion of industry leaders, now a traditional part of the GIGSE program.

Moderated by River City's Sue Schneider under the banner "I-Gaming - What Have We Done" the panel consisted of Trident group's Michele Oster, Calvin Ayre from Bodog, Lee Richardson CEO of Chartwell Technology in Europe, Intertops founder and entrepeneur Detlef Train and research guru Eugene Christiansen of CCA.

In a wide ranging and educated discussion the potential for continued significant growth in the industry was discussed, as were impediments that might cause problems such as legality issues in the USA and a lack of transparency and agreed metrics in the industry which made it more difficult for outsiders to assess viability.

The percentage of total gamblers who used the Internet was still relatively small, leaving vast room for expansion, and the rapid advances in technology would bring the opportunity for new or enhanced products and safer business.

Some debate took place around the subject of regulation as a means of achieving more respectability and delivering a better service to players.

At this point a questioner from the floor made a critical observation: as a newcomer to the industry he did not see any global umbrella organisation acting as the standards setter and unified voice of the industry, which was too fragmented to be as influential and powerful as it might be.

Citing the Direct Marketing Association as an example, the delegate pointed out that this sector had been in a similarly fragmented state, and that coming together has massively improved matters for all concerned. The idea seemed to resonate with the panel and the audience.

Internet gambling groups needed to become more sensitive to their international surroundings in addition to their focus on growth. In most world regions the arrival of offshore gaming firms had brought benefits such as financial streams, taxes and employment, but had also created problems like inflated property prices.

Ayre pointed to his Bodog Foundation and was supported by Christiansen in saying that companies in the maturing industry needed also to develop more social consciousness.

Echoing several presentations on enhancing the gambling environment with more general entertainment, there was agreement that this was a trend going forward, and Train remarked that European TV was keen to collaborate with Internet gambling companies for betting content, but everyone was constrained from moving purposely by the slow reactions of governments.

Discussing obstacles to the business, Train made a memorable comment as one of the pioneers of Internet gambling: "I have seen it all, and I have no more fears. The attempted bans, the proposals to cut off our financial channels, monopolistic government policies, competition - we are still in business, and that will continue to be the case."

The huge potential of the business was accepted, but what about the threats? The panel defined some of these:

* The US legality situation. The downside attendant on a ban being successful was obvious, but if the industry in the States was regulated there would also be more intense competition as very big, well known and well funded US companies came into the industry.

* Being an entrepreneurial, fast growing but young industry there was a lack of depth and strength in available management talent and that was being increasingly addressed by bringing in top people from other industries.

* Consolidation would continue and would generally be a good thing, creating fewer but more powerful and well run companies with more acceptable transparency and uniform business reportage.

* Regulation and more industry cohesion to present the positive was needed to better protect the player and increase social acceptance.

* Most licensing jurisdictions need to become more conscientious in overseeing the conduct of companies under their authority.

* Better marketing to grow the customer base of the industry and keep driving growth.

* Stock volatility, which needed to be addressed by educating outside financial analysts and setting uniform metrics and good track records as more companies go public.

* Monopolistic and hypocritical practices by governments and states. There was an opinion that the future would see a positive and more consistent cross border situation evolve in the European Community, and there was general respect for the practical manner in which the British government was approaching the reform of gambling law and its regulation.

One particularly strong message voiced by Michele Oster and supported by the panel was that trust was of paramount importance for the player, the public and the investor when it came to the online gambling industry. The best people to create that were the companies currently involved in the business through honest and professional conduct and respect for the customer, if necessary enforced by regulation.

On that positive note the session ended and delegates moved to the Expo Hall for the last opportunity to test drive new products.

Online-Casinos.com & InfoPowa visited RealTime Gaming, which as usual impressed with a very functional and informative exhibition that even included back and neck massages for stressed delegates suffering from too much *networking*!

Manager Brad Romano, who moved to RTG from the Bodog organisation some time ago walked us through developments in the five months since the ICE show in London, and clearly the developers have been busy! RTG has moved away from its old accommodation in Carpenter Drive, Atlanta to new premises more suitable for increasing levels of staff and activity. The company has formed strategic alliances with edgy young companies like Game Marketing and Dynamite Games to get the best creative input possible and Brad showcased Version 6.0 of their turnkey system, which has been in test and is being rolled out to licensees for full operations this week. In addition to admin improvements there are some vibrant new reel games, namely:

Golden Glove (an exciting baseball themed 5 reel 209 liner) which promises lots of action and excitement.
Hill Billies
Honey To The Bee
Mermaid Queen
Realm of Riches
Outta This World (an extraterrestrial offering with plenty of features)

Watch out, too for Vegas 3 Card Rummy, which has elements of both Caribbean Stud and 3 Card Poker plus bonus bets. Another new game targeted on the Asian market is 7 Stud Poker with outstanding graphics. RTG will be releasing at least another two new games this year, probably around August, and 7 new games will be added to the Flash suite, too.

Not far away on the Chartwell Technology stand commercial director Aideen Shortt introduced us to some very crisply executed soft games that have been developed since January. These included a Multi-reel branded Bonus Hi/Lo which looks like a crowd-pleaser, An amusing offering branded Card Sharks and a cutting edge version of an old bar game called Spoof which has bonus rounds and looks like a lot of fun whilst being something different.

Most of the 3 reelers in the Chartwell suite have been upgraded to 5 reel, and business is reported to be brisk.

World Gaming was present and focusing mainly on their recently acquired Sportbetting site which boasts a casino, racebook and poker, the latter powered by Boss Media.

Their 3 Card Poker game released earlier this year is proving to be a winner with the players, and the current casino games suite is to be released in Flash as well, we were told by marketing director Paul Botelho and director of product development Adam Cortiula. In-play wagering is developing well the executives teased with a promise that in September or October there would be some major
announcements...which they declined to even hint at!

GIGSE is always a good place to find the new and unique, and this year we found something special at a software company with English and Spanish connections called Gextech.

"Fantastic League" has been developed over 3 years and has an exciting range of possible applications in the betting and entertainment industry - in fact the UK's Sky Vegas Live on SkyBets TV has already woken up to the potential and has a deal.

Displayed on a large plasma screen, the quality and shading of the graphics in this game were undiminished and even enhanced - one can almost feel the ambience of a large soccer stadium.

So what's the game about? Using very advanced techniques the company has developed a way to present a complete football experience, replete with red and yellow carding, stadia on demand, different team strips and precision dynamic action. It really has to be seen to be believed.

Powered by a thoroughly tested and developed Random Number Generator, the software delivers many different versions of a football game where the outcome is unknown - the betting possibilities and excitement inherent in that are obvious.

The game really has a "big" and very immersive feel to it, and league tables and other statistical information can be brought up on screen. Being careful with copyright in these litigious branding days, the game can produce player and strip likenesses to suit a variety of nations and audiences.

Marc Chapman, who is the Gextech commercial director is confident this unique product will fly, and pointed out some of the unique features, like building up the stadium audience with SMS messages, its global appeal as "the beautfiful game" and its multi platform capability - iTV, mobile or Internet using videostreaming to websites.

The company already has a penalty shoot-out vignette available on cell phone as a minigame that is fun and entertainment in the true sense of the word.

Final closing event this evening will be the velcro racing by industry personalities designed to raise funds for problem gambling, and once again the industry has shown it has a heart with over $150 000 raised before the action even starts!



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