Sequel Syndrome: Why Some Slot Follow-Ups Flop and Others Level Up
The problem with a successful slot release is that nobody wants you to change it going forward. And the issue with a sequel is that you’re going to have to change something. Get it right, and you’ll have a hit bigger than the original; get it wrong, and you’ll be opening to an empty house.
The Systemic Sequel Struggle
Hollywood figured out how to beat this dead horse long ago. Make something people absolutely adore, and the obvious response of any Hollywood executive is to make it again, and then again. Then perhaps, a reboot, or a prequel, or perhaps a streaming series until there is absolutely no life left anywhere in it.
Slot developers aren’t all that different, it turns out. Once a game becomes a runaway hit, slapping a number two on a virtual clone of the last one, perhaps set underground instead of at sea and shipping it out seems considerably safer than starting over from scratch.
Except players don’t really want the same exact game again; they want that same feeling again, and it is considerably harder to catch that lightning in a bottle a second time. Change too little, and you’re selling yesterday’s game just with a fresh coat of paint. Change too much, and you might take away whatever made the players fall in love with it in the first place.
Some sequels pull this balancing act off beautifully; others probably should have stopped at one.
Buffalo Gold: Follow the Herd
As a land-based casino manager for more than three decades, nothing personifies this whole sequel stumbling block quite like those darn bison. The original Buffalo game was one that players could spot from halfway across the casino floor. So when Aristocrat decided to release Buffalo Gold, there was really no reason to get clever.
And they didn’t. Buffalo Gold felt just like Buffalo, but you know, with more buffalo. It kept the familiar look, symbols, free games and most importantly that herd mentality, all while expanding the bonus with more ways to unlock those Gold Buffalo.
The formula continued to work. Buffalo Gold became a hit in its own right, and eventually the sequels spawned more sequels, which branched into sequels of their own. But at some point the spirit of the game was lost; those bison became more like lemmings. Aristocrat has now stampeded through Buffalo Gold Collection, Buffalo Gold Revolution, and dozens more Buffalo titles.
Still, that’s a problem for another article. Buffalo Gold showed exactly what a well-put-together sequel can do right: give players even more of what they loved the first time without making them learn a whole new game.
Money Train 3: More is More
Relax Gaming had an entirely different problem on its hands. Its original Money Train had been one of the highest-earning slots so far for the new company. Money Train 2 somehow managed to make the entire franchise even bigger. So what do you do for an encore when you’ve already nailed the encore?
There are a lot of cautionary tales in both Hollywood and on the slot floor about jumping the shark. Taking an idea so far from the original premise that people lose the plot. Fortunately for us, the Relax Gaming folks aren’t big readers, because they took Money Train 3 right over the shark tank, leather jacket, water skis and all.
Money Train 3 threw in shapeshifters, Absorbers, Persistent Enhancers, Tommy Guns and enough interacting modifiers to make the original game look almost quaint by comparison. But instead of collapsing under all that weight, all of that added chaos felt somehow like natural progression. At that point, excess was no longer a bug in the whole Money Train formula, it had become a feature. It was the whole point.
And players apparently agreed emphatically. Money Train 3 earned the first-ever 10/10 from Bigwinboard in 2022, and its readers later named it game of the year. Money Train 2 had already won the same award just two years earlier. Proving we suppose that sometimes more really is more, and that’s just fine.
The Goonies: Hey You Guys! That’s Probably Enough
For a more natural sort of way that these things turn out, we need look no farther than The Goonies. Blueprint Gaming had a decent hit with the first Goonies, but its sequel The Goonies Return was, by our count anyway, even better.
They kept the atmosphere and the original characters, but added enough new features and bonus rounds to make going back to Astoria worth it. It got a 9/10 rating on release and earned its way into a lot of slot lobbies of various operators. Unfortunately, someone must have said “Goonies Never Say Die” within earshot of the product development team, and they took it to heart.
Next came The Goonies Hey You Guys, then predictably The Goonies Megaways, Quest for Treasure 2, and more recently The Goonies Cash Inferno. Each new title has moved farther and farther away not only from the source material, but even from the mechanics that drew people in the first place. Cash Inferno scored a rather dismal 5/10 on release.
There’s nothing inherently wrong with revisiting a beloved movie. But eventually familiarity alone stops being enough of a new feature. At some point you’re no longer breathing new life into another adventure with Chunk and Mikey and Data again. Instead, you’re nostalgia-maxing in order to brand a new and totally forgettable slot with some vestige of sentimentality from old IP.
Viking Runecraft 1000: Losing the Plot
There is updating an old classic, like carefully renovating a Frank Lloyd Wright, and then there’s gutting a project and slapping it back together to the point where even the original owners aren’t sure if they’re at the right spot or not.
Real estate analogies aside, that’s basically the story of what happened with Viking Runecraft 1000. The original had cluster pays, cascading wins and a beloved cast of Vikings, each of whom brought unique abilities to the raid. But when Play’n GO decided to bring it back they decided most of that could remain behind in Valhalla.
In its place came a 6×5 grid with scatter pays and escalating multipliers that seemed lifted almost straight from Rise of Olympus 1000 rather than any sort of nod to the original Viking Runecraft. It scored a 6/10, with most reviewers noting that much of the gameplay that made the original such a standout had all but simply disappeared from this new, lackluster instead of blockbuster, sequel.
There’s nothing wrong with replacing some older mechanics with newer, more successful ones. But if you’re going to put an old game’s name on the product, presumably it’s better if some of the old game is still inside it.
Lucky’s Wild Pub 2: Hard to Get Lucky Twice
We won’t deny there’s a certain amount of luck involved in creating a hit slot in the first place. And as we’ve seen, catching that same magic twice is considerably harder. But if you’re going to at least try, it probably helps if you have an answer to what the second game accomplishes that the first one didn’t.
Lucky’s Wild Pub 2 struggled to come up with any kind of convincing answer. Visually, it looked an awful lot like the original, but underneath Pragmatic Play had swapped out mechanics again, as we’ve seen with other sequel titles that fell a little flat. If people had wanted to play Chests of Cai Shen 2, but you know, in a pub, they probably could have just launched a new title.
Reviewers weren’t particularly impressed either, with some review sites showing 4/10. And that’s really the problem with sequels like this. Familiar artwork and titles might get players into the bar, but it takes more than just a name on the sign out front to get players to sit down and stay.
When the Second Time’s a Charm
There is no magic formula for building the perfect sequel, and that might be what keeps so many developers trying. Change too much and players miss the original. Change too little and everyone wonders why you even bothered. The best sequels know that players aren’t really asking for that same game again, but they definitely are chasing that same feeling again, with just enough novelty thrown in to make it feel new. Sometimes that may just mean more buffalo; sometimes it may mean taking a risk and jumping that shark into unfamiliar territory.

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